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Making History: The Calm And The Storm Gold Edition Crack Fix

Updated: Mar 14, 2020





















































About This Game Making History: Calm & the Storm Gold Edition is a turn-based grand strategy classic. Play against the world or join an alliance. Attempt to alter history or replay it. This release includes many game updates, key improvements to strategic and tactical gameplay, and features a new Germany focused scenario: "The Rise of the Reich". In addition to managing the military, players must build, supply and grow a modern industrial base in order to field forces capable of victory. The decision to expand factories, research new weapons or recruit more units is in the hands of the player. War will come and the nation must be prepared.FEATURESClean, intuitive interface and gameplay make this one of the easiest grand strategy games to learn, and the open nature of the game combined with the ability to play as any one of over 80 nations offer endless replay-ability. Gold Edition adds new military unit properties and gives you the ability to rename units, preset rally points and set way-points for more tactical movement. Regions can upgrade defenses, transportation, and food production simultaneously. Better financial reports let you manage your treasury more easily. Different victory conditions available: Nation, Alliance, or Ideological (Democracy, Communism, Fascism, or Authoritarianism) You can also go for a domination victory and set the percentage of land you need to control to win the game. Ten scenarios included with multiple starting points before and during the war. Plus alternate history and the fantasy scenarios. Research, build and deploy a wide variety of ships, submarines, artillery, infantry, tanks, armored vehicles, fighters and bombers. Also research tactics like maneuver warfare, hedgehog defense and amphibious assaults to give your forces bonuses. Decide how much of your production is used to generate wealth, stockpile arms, build military units, conduct research, or construct more factories. Players control trade, aid, industrial development, infrastructure investments, and a deep field of research. 7aa9394dea Title: Making History: The Calm and the Storm Gold EditionGenre: Simulation, StrategyDeveloper:Muzzy Lane SoftwarePublisher:Factus GamesRelease Date: 30 Jul, 2008 Making History: The Calm And The Storm Gold Edition Crack Fix Want a grand strategy game that doesnt require you to "study" for endless hours how to play it, AND is not so simplistic that it doesnt feel like a grand strategy game?Then Making History gold is your ticket!This game is the perfect balance between simplistic and too complicated.You get most of the aspects of other GS game, like your economy, industrial production, resources, diplomacy, etc. Just like in other GS games, but at a much simpler, easier to learn and faster to manage level. Yes, at the cost of some flexibility of course.About the only negative i can find for this game, is the combat system is a bit over-simplified. Here is mostly about your "attack value", all armies\/units have an attack value, and battles are mostly decided on who has the highest number. I wish more weight had been put into tactics, like flanking, encirclements, type of units used, etc. But dont let this mislead you, the strategy and large scale tactics are still here, just not as detailed as i would like.Still, its a very fun game to play. I have (and really like) Hearts of iron 4, wich is the one i go to when i want a deep, long (as in several day to finish a game long) and complex playthru of ww2, but when i want a faster paced (e.g. end ww2 in one night), not so complex but STILL deep enough game, i come back to Making history Gold.If you are even remotely interested in Grand Strategy WWII games, dont think about it, just go buy it!I almost forgot...Dont make the mistake of buying Making history 2 thinking it will be a modern & better version of this one. Trust me, its NOT!. Get this one instead.. I love Making History, it is very different from the other Making History's and I like this simplistic style of theirs. It would be a good starter for people thinking about getting Hearts of Iron 4. Making history was good, we can all agree on that. But this version takes it to a whole new level. The small, yet important changes make this game the supreme basic Making history. One of the easiest gaes to pick up and play with ease if you are a veteran to the RTS genre. 10 billion times less confusing than hearts of iron 3. get this game for a grand old time, and the great war if your into micromanaging huge nations to incredibly long battles. This game is for the impatient. The Great War, is for the hard core RTSer. Overall 9\/10. 10\/10 WOULD FRANCE AGAIN.. Hadn't heard of this game before it turned up in my Steam suggestions list. Just put 40 hours into the game, and really enjoyed it.Familiar Risk\/Axis and Allies type combat. Vaguely historical allocations of resources, tech and units between the various contenders. Some very un-historical elements, like Canada and Australia having minimal food. What really made the game fun for me was the excellent Alliance and War declaration AI. Random enough to create a different history most every time; but with enough logic that it made some historical sense. The big powers seemed to have some countries they were likely to defend, but not every play though. The story generation was the thing I enjoyed most; the game lives up to its title.. This game is very good. I spent little money to have lots of fun. If you like strategy games, especially World War II, this game is perfect.. I've enjoyed this game very much. I've played Clash of the Continents scenario, very good way to learn the game. I've won that on Grey (Amsterdam) easiest, Orange (China) and Yellow (USA) both slightly more difficult. I'm currently working on winning as Red (Chile) definitely harder. I think that both Blue (South Africa) and Green (South Australia) will be another notch harder. I'm currently working on the Rise of the Reich scenario 1 game with USA the other with USSR.My Tips to people new to the game:1. Coal is king, you need it to build anything, improving cities, making Goods, making Arms, building troops, did I say anything. Set production of any Coal resources you own or acquire to Maximize ASAP. Make capturing Coal resources a high priority.2. Improve Cities. If playing Clash of the Continents you only have 1 city and it is max production, make some mobile units first turn to immediately capture surrounding countries. When you capture a City if it's production is less than 10 set it to build Light Industry. If it can build Basic Infantry in say 6 turns or less do that so you can defend you new territories.3. Research WAIT on it. You need to capture a good number of territories before you worry about research. IMO start researching Improved Infantry first, Light Tanks next.4. Check on other countries Cities regularly. Then bottom right button that looks like a fold opens information about the world. Click 2 button from left on Top the the far right tab (Cities) then at the headings click IPO. That rearranges all the Citties of the World to show the highest production Cities first. Any of these close to you are a priority to capture.5. Amphibious Assaults are tough. You suffer a large penalty for these assaults. NEVER try this on a Capital, instead do a massive assault on a territory next to or near them, hopefully one that shows level 1 or 0 Fortifications.6. Tanks are great for assaults. High Offense ok defense. I have noticed that the AI is smart enough that if you assualt with only Tanks you suffer a penalty (25 %) against Infantry so take some Infantry with you, remember I said Improved Infantry is first to research,. If you are really bored or new to the genre, then go ahead. It's 5 Euro.For me, it's just too simplistic. If you've ever played Hearts of Iron or Civ, this will be way too easy for you. Also, it's heavily imbalanced towards the major powers. Base industries (steel, coal, oil) in England, Germany and so on will produce 80-150 units per turn, while a good industry in any other country will produce 9 units. But again, it's 5 Euro.. I highly do NOT recommend this game. If you wish to play as one of the major powers AND simply conduct battles for the various territories\/zones (similar to Risk or Axis & Allies) then you MAY get some fun out of this. However, playing as any other nation OR playing a non-aggresive strategy as a major power is a waste of time. My major problems are as follows:1) Agriculture\/Food: I played games as Spain, Canada, Australia to see how it may be possible to become a major exporter of food to allies. To my surprise, as I increased the Agricultural capability of my zones\/provinces I saw no appreciable increase in food production. Thinking that the problem was lack of infrastructure and roads, I increased that as well. Again, no change in food production to the better... things only got worse. In fact, playing as Canada and Australia - two nations that export billions in food... my nations were starving and I had to always import food from... Nazi Germany or USSR (who I was at war with).. Making history gold is an extended and updated version of making history : The calm and the storm.I personally prefer making history gold over Making history 2 : The war of the world.Its basically making history the calm & the storm with some of the elements of the war of the world , but with an easier system , so its easier to manage your nation. I also wasnt a fan of the new design of how the world looked , this still has the old look and feel of making history the calm & the storm so thats a nice add for me personally.I've been a fan of the series for years and own both none steam versions too , and i've put a lot of hours in the game.for the low amount you pay for the game its most definitly worth it !

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